tag:blogger.com,1999:blog-35589784.post5618574866612226763..comments2024-03-01T00:37:58.699-08:00Comments on SAVE OR DIE!: Taking Away the NumbersNathan P. Mahneyhttp://www.blogger.com/profile/01184246437497081701noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-35589784.post-72676586737549116242013-10-29T03:32:24.601-07:002013-10-29T03:32:24.601-07:00I know this post is old but i find this style of g...I know this post is old but i find this style of gameplay to be very intriguing , players not knowing the statistics of the characters they are playing and keeping track of the characters progression on a scatch sheet of paper (equipment carried, treasure, weapons, etc) actually sounds like the ideal way to play any tabletop RPG making the players understand that they "think" they are strong or clever, coming up with a backstory for a character in this type of gameplay would be incredibly interesting, you know what your character want's to be... but you don't know your full potential ... i wish i could find a gaming group to experience this with, either playing as the GM or as a player unknowing to my character's fate.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-35589784.post-15642582870959065662009-06-24T20:04:53.899-07:002009-06-24T20:04:53.899-07:00Back in 1988 one of my players, then Sgt Phil Hone...Back in 1988 one of my players, then Sgt Phil Hone, joined a game I was starting up in 2E D&D. He asked me to create the character and keep the chr sheet. He dubbed the Chr "Wilbur: the Lost and Confused," and amnesiac. During game play he would ask to try different actions like open locks, or bend bars/lift gates and I would have him roll. If he he had a class related skill or ability or secondary skill and succeeded I would tell him he succeeded. If he failed, then he failed. Sometimes, if the roll was good enough, I would tell him he succeeded even though he didn't have the skill.<br><br><br />Each time he tried a given action he would write down what he did, the roll, and whether he succeeded or not. If he had already attempted a given action he would update his success or failure die rolls.<br><br><br />Over the course of 5 or 6 sessions or 4-8 hours each (lots of down time in the cold war Army) he had nearly filled out his chr sheet. It was a lot of fun for me to have a player choose role play over mechanics play.ThatDarnCathttps://www.blogger.com/profile/04142602165710258476noreply@blogger.comtag:blogger.com,1999:blog-35589784.post-71784725307156388422008-12-15T20:06:00.000-08:002008-12-15T20:06:00.000-08:00I kinda like this idea. Really unworkable with 4e...I kinda like this idea. Really unworkable with 4e, as a lot of metaknowledge is attatched to just knowing your class. Or your role, even.<BR/><BR/>I think you could do it with 3.5 a little better, but even with 2nd edition trying to do a caster might be a lot too much bookwork for the DM.<BR/><BR/>Still, an interesting experiment. Might be fun with a group of 4e virgins, as the bookwork would be pretty minimal for the DM.<BR/><BR/>JayJayhttps://www.blogger.com/profile/00084649612547920036noreply@blogger.comtag:blogger.com,1999:blog-35589784.post-51966593229648758762008-11-12T12:08:00.000-08:002008-11-12T12:08:00.000-08:00Holy Cow, that sounds neat! Way too much bookwork ...Holy Cow, that sounds neat! Way too much bookwork for the DM, however it would be a neat experiment. <BR/><BR/>Sometimes I have sub-parties go in. These are pre-generated characters which the PC's hire to accomplish a specific goal. They play this group to see if they can meet this goal, which is usually very dangerous and not something that they'd want to risk their own characters for, or requires skills that their party doesn't have.<BR/><BR/>Hiding the stats from this kind of party would make it all the more exciting! <BR/><BR/>Brilliant idea Nathan!RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.com