Over the Christmas period, Wizards of the Coast gifted us with the 4th Edition elf. Just yesterday, they gave is the 4th Edition rogue. Who am I to keep them apart? And so I present to you, with a sprinkling of fact and a dollop of speculation, my first 4th Edition character.
Name: Erdan
Race: Elf
Class: Thief
Level: 1
Alignment: Unaligned
Height: 6'0"
Weight: 130 lb.
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 11 (--)
Intelligence: 11 (--)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Hit Points: 23 (11 Bloodied)
Healing Surges: 6
Armor Class: 16 (+0 level bonus, +2 armor bonus, +4 Dex bonus)
(17 against opportunity attacks)
Reflex Defense: 16 (+0 level bonus, +2 class bonus, +4 Dex bonus)
Fortitude Defense: 10 (+0 level bonus)
Will Defense: 11 (+0 level bonus, +1 Wis bonus)
Initiative: +4
Trained Skills: Acrobatics (+9), Bluff (+6), Insight (+6), Perception (+10), Stealth (+9), Thievery (+9)
Other Skill Bonuses: +2 Nature
Feats: Alertness, Trapfinding (it's been mentioned that rogues get this for free)
Weapon Proficiencies: Dagger, hand crossbow, longbow, short sword, shortbow, shuriken, sling
Armor Training: Leather
Equipment: Leather Armor, Short Sword, Dagger
RACIAL POWERS
Elven Accuracy (Encounter/Free Action/Personal): Reroll an attack roll. Use the second roll, even if it is lower.
Wild Step: Ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares.
Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks.
CLASS FEATURES
First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics – Artful Dodger: You gain a bonus to AC equal to your Charisma modifier (+1) against opportunity attacks.
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack: Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal +2d6 extra damage.
ROGUE POWERS
Piercing Strike (At Will/Standard Action): When wielding a light blade you can slip your weapon past armor, making an attack with Dex vs. Reflex. You deal 1[W]+4 damage.
Deft Strike (At Will/Standard Action): When wielding a crossbow, light blade, or a sling, you can move 2 squares before the attack before making an attack with Dex vs. AC. You deal 1[W]+4 damage.
Tumble (Emcounter/Move Action/Personal): You can shift 3 squares (ignoring difficult terrain due to being an elf).
Crimson Edge (Daily/Standard Action): When wielding a light blade, you make an attack with Dex vs. Fortitude. On a hit you deal 2[W]+4 damage, and the target takes ongoing damage equal to 6 and grants combat advantage to you (save ends both). On a miss you deal half damage.
NOTE: It has been brought to my attention that my rogue cannot have the powers of Tumble or Crimson Edge due to level-based requirement. I'm leaving them in, though, because I don't have any known alternatives to swap them with.
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